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The friends list allows you to jump into servers that your friends are currently playing on, and also allows you to connect to their adventure mode worlds. Playing with friendsįurthermore, we’ve implemented technology into Hytale to make playing together as painless as possible. Appearing on Hytale’s server browser won’t be necessary in order for players to join a server, but we expect that it’ll be the way that many players find servers to play on. The Hytale server browser will be actively moderated, and all server operators - from large minigame networks to smaller community servers - are required to adhere to a lightweight terms of service. As an example, users can favorite servers that they enjoy, and you’ll be able to sort the server list by the total number of favorites that each server has received in order to quickly find the most popular places to play.Ī concept for a server listing in the Hytale server browser. A tagging system will allow servers to designate the type of content they provide alongside traditional server list features like banners and graphics. We will allow you to sort and filter by the types of games you’d like to play - adventure mode or minigames, co-op or competitive - as well as by other factors like languages supported. Hytale’s server browser will let players quickly find community servers to play on. The server browserĮagle-eyed readers of our UI sneak peek article will have noticed a navigation tab called ‘servers’ at the top of Hytale’s main menu.
#HYTALE SERVER HOSTING DOWNLOAD#
When you connect to a Hytale server, the client will automatically download all of the content needed in order to play - models, animations, sounds, and everything else.Īn example of how new or changed assets are loaded automatically when a player connects to a server. Every server represents its creator’s vision for the game - and because server operators have a consistent platform to build upon, it is straightforward for players to jump between wildly different experiences. In effect, this shared source system means that it is possible for servers to run a modified version of the game, grounded in a client that is common to every player.
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We want our players to be able to build upon what we’re working on, but we also don’t expect the community to do our work for us. This allows us to provide a secure and reliable experience, guard against cheating, and provide modders and content creators with a shared foundation to work from.īecause Hytale is designed from the ground up for modding, server operators will be able to create and customize every aspect of the game - from environments and game mechanics to parts of the UI itself. The game client, however, will be closed in order to provide a common baseline for server operators and players. Hytale’s server technology will be provided shared source, which means that everyone will be able to read the server code. Using C# for the client provides additional performance benefits, and we’re very happy about the results we’ve seen so far.
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Furthermore, we know that our community has a lot of experience with Java too - it’s important to us that it is as easy as possible for server operators to get up and running. For one, our backend team is very comfortable writing high-performance Java and that has let us heavily optimize our server code. We’ve chosen to use Java for Hytale servers for a multitude of reasons. We’ll cover in-game scripting in a future post, as it’s a separate topic. We’ve had lots of questions about Hytale’s engine and server technology since the announcement in December - it’s great that so many people are interested in running their own Hytale servers! Here’s the answer to the most common question: Hytale’s client is written in C#, and servers run on Java. In order to do so we’ll need to use some technical language, but we hope that you’ll be excited by the work we’re doing to make Hytale servers fast, easy to access, and secure.
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In this article, we’re going to introduce the technology that underpins every Hytale server - both how they work and how you’ll interact with them.